2011
02.10

Quick Recommendation: The Bat and the Holy Mackerel are solid, but he Candy Cane has a nice bonus.

The Bat
Known by the loud ‘ping’ it makes as it connects with an enemies skull, the Bat is still a solid choice.

Sandman
The Sandman does the same damage as the bat, and can also launch a baseball at enemies that stuns them on contact, but lowers your max health by 15 when carried. After several updates that reduced the stun power, it’s now hard to get enough use out of the sandman to justify the health penalty. The sandman also give the scout a kill taunt. Can be gained from achievements, and purchased for $0.99.

The Holy Makerel
The cosmetic upgrade to the Bat, the Holy mackerel also announces every successful hit on players. Can be crafted by combining a Sandman with Reclaimed Metal, or purchased for $4.99

The Candy Cane
When carrying the Candy Cane, a small health pack is dropped every time you get a kill, no mater if you used a gun or the Candy Cane to get the kill. Extremely handing for topping up health and putting out fires, but causes you to be 25% more vulnerable to explosive damage. Watch out for soldiers! Can be crafted from a Kritzkrieg and a Pain Train, or purchased for $2.49.

The Boston Basher
A high risk/reward weapon. On hit you do the same damages as you would with the bat, AND the enemy bleeds for 5 seconds. But if you miss, you hit yourself. Good for sneak attacks. In my mind, it will help you kill noobs/newbs even quicker, but be a disadvantage when fighting skilled players. Combine a Sandman and a Tribalman’s Shiv to get one, or purchase for $2.49

Sun-On-A-Stick
The Stun-On-A-Stick is unique as one of the first promotional items that you will also be able to get from crafting. Besides looking awesome, the SoS doesn’t have much going for it. You get a damage bonus vs players who are already on fire, but 5 less base damage vs all others.

2011
02.07

Quick Recommendation: Use the Pain Train when you will be capturing or pushing the cart, the Equalizer otherwise.

The Shovel
The soldier’s original melee weapon, now relegated to dust collection. Not that there’s anything wrong with the shovel, but the alternatives are simply too powerful.

The Frying Pan
A promotional item for owners of Left 4 Dead 2, the frying pan is a purely cosmetic upgrade. It deals out exactly the same damage as the shovel, but with a good deal more noise. The Pan can’t be crafted, and is therefore rather expensive to trade for.

The Equalizer
The Equalizer gains strength and boosts speed as you are injured. It’s like gaining superpowers for those last ditch efforts. Be warned that at full health you deal less damage than you would with the shovel. Also, when the Equalizer is in your hand, it prevents you from being healed or urbercharged. Since neither of the above are situations where you should be using your melee weapon, it’s barely a downside. The Equalizer can be purchased for $1.99, but is one of the more common weapons and inexpensive to trade for.

The Pain Train
Extremely useful as it doubles your control point capture rate and the rate at which you push the cart. Be warned that the cost for this is an extra 10% of damage from all bullets. If you’re getting owned by scouts or heavies, this is not the weapon to use. But if you can manage to stay alive long enough to get on the point or to the cart, you can be a huge credit to your team. The Pain Train can be cheaply acquired through trading, and can be crafted by combining a sandman and scrap metal. Or you can be that guy and pay 99 cents for it in the store.

2011
02.06
In News

This site was created before the release of crafting in Team Fortress 2. At that time it’s purpose was to make up for the lack of crafting information by collecting what limited info was available.

Now we have the opposite problem. In addition to crafting, we now have the option to trade weapons, or to buy them in the Mann store. With the overabundance of options, it’s hard to decide which weapons are worth having, and what is the best way to acquire them. In the coming days, I’ll be reviewing what weapons are available, and giving some advice on TF2 item strategy. Stay tuned!

2010
02.09

Scout

The Force-A-Nature
+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
-10% damage done
-60% clip size

Bonk! Atomic Punch

The Sandman
This bat knocks out a mean stun ball
-15 health on wearer

Soldier

The Direct hit
+25% Damage Done
+80% projectile speed
Mini-crits airborne targets
-70% explosion radius

The buff Banner
Doing damage increases rage
When rage bar is full, you can buff all close teammates with mini-crits

The Equalizer
Damge and move speed increases as the user becomes injured

Pyro

the backburner 100% Critical hits from behind
No Compression blast

the flare gun

the axtinguisher
100% critical hit vs. burning players
-50% damage vs. non-burning players
No critical hits vs. non-burning players

Demoman

Scottish Resistance
+50% Max secondary ammo on wearer
+6 max pipebombs out
Detonates stickybombs near the crosshair
Able to destroy enemy stickybombs
0.4 sec slower bomb arm time

The Chargin’ Targe
-50% fire damage resistance on wearer
+50% explosive damage resistance on wearer
Alit-Fire: Gain increased attacj power by charging toward your enemies

The Eyelander
No random critical hits
-25 max health on wearer
This weapon has a large melee range
Gives increased speed and health with every head you take

Heavy

Natascha
On Hit: 100% chance to slow target
-25% damage done

The Sandvich
Heals entirely when used

The Killing Gloves of Boxing
On Kill: 5 seconds of 100% critical chance
20% slower firing speed

Engineer

Medic

The Blutsauger
On Hit: +3 health
-2 health drained per second on wearer

The Kritzkrieg
UberCharge grants 100% critical chance
+25% UberCharge rate

the Ubersaw
On Hir: 25% UberCharge added
20% slower firing speed

Sniper

The Huntsman

Jarate
Coated enemies take mini-crits
Also handy for putting out a fire

The Razorback
Blocks a single backstab attempt

Spy

The Ambassador
Crits on an accurate headshot
-15% damage done
20% slower firing speed

The Cloak and Dagger
Cloack type: Motion Sensitive
+100% cloak regen rate

The Dead Ringer
Cloak Type: Feign Death
+80% cloak regen rate
+60% cloak drain rate

2009
12.17

I’m updating the crafting page as fast as I can!

2009
12.17
In War

Soldiers have officially won, by just over 33 thousand kills (out of 12.7 MILLION total). Their reward? Gunboats, a pair of boots that change everything by ‘dramatically reducing damage from rocket jumps’

Other tasty bits from the changelog:

  • Added item crafting
  • Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
  • Added headshot death animations
  • Spy now pretends to be carrying the weapons & wearables of the target he’s disguised as
  • Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hat
  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter Sandman hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes

  • Added new options to the Multiplayer->Advanced dialog:
    • Combat text, which displays damage amounts you do to enemies.
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto.
    • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Fixed being able to affect friendly pipes with airblast (they would unstick)
  • Added recharge sound to abilities with a recharge bar
  • Fixed attachable wearables not staying on ragdolls
  • Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches
  • Added jiggle bones for Pyro’s chicken hat
  • Added 2 new game startup songs
2009
12.17
In War

Well, the war is over…but valve has decided to not release the results just yet. But we do have the stats from an hour before the war ended. It looks good for the soldiers.

In other news, valve has said that your tf2 inventory will not work for the rest of today, until the update hits.

Demo vs Soldier 4

2009
12.16

Eyelander (demo weapon 1)

Made with pattern-welded Damascus steel. Harmonically balanced. Slow-forged for generations in the bowels of captured English kings, this melee-slot weapon offers a guaranteed decapitation with every killing blow…and it’s haunted.

eyelander

Stats (taken from tf2 blog, not actual in-game stats)

Boost Max Health & Speed on Kill (up to 4)
- ?? Max Health on Wearer
No crits

Official info:

Eyelander Announcement

Chargin’ Targe (demo weapon 2)

The targe replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).

Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you’ll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.

chargintarge

Stats (taken from tf2 blog, not actual in-game stats)

+50% fire resistance
+65% explosive damage resistance
Allows carrier to charge at high velocities

Official info:

Chargin’ Targe Announcement

2009
12.16

Direct Hit added to Weapons Page

The Direct Hit

Stats (taken from tf2 blog, not actual in-game stats)

80% Faster rockets
25% more damage
Mini crits on airshots

-70% Blast radius

Official info:

Direct Hit Announcement

2009
12.15
In War

Few details on the crafting system so far. For right now we need to focus on defeating the Demomen. We’ve been ahead since the beginning, but now they’re attempting a comeback. WE CAN’T LET THEM WIN!

Demo Vs Soldier